Monday, 4 April 2011
Gran Turismo 4
Gran Turismo 4: The Real Driving Simulator.
How true that ended up being.....
My roomate has an ancient (yes, anything 4+ years old is ancient) PS2 so I decided to get it out and play a little bit of GT4. I had played my fair share of racing games in the past including Burnout 3 and 4, Need for Speed Undergrounds and Most Wanted some other random unknown titles. Playing those games had gotten me into a certain style of racing that just doesn't translate across to GT4. In those games it was all about nothing but accelerator tap the brake to slide into and around corners whilst going from 0 to 250+ in 2 seconds.
First I had to get my B-grade license and what I thought would be some easy tutorial telling me what the accelerator etc. was turned out to be quite an ordeal. Turns out in GT4 the brake actually gets a fair bit of work for a change and the line you take into corners and the speed at which you take them can make massive differences to an overall race. After failing the first corner challenge utmost times by just throwing the car into the corner and expecting it to bend to my will I decided to take a somewhat more a conservative approach. And voila, picking the right line and speed into the corner almost acts like a slingshot out of it.
I was impressed overall by the realism of the game. Sure you can cut corners here and there and going over gravel etc doesn't seem to have any adverse effects so far but maybe GT has found the balance between being to realistic and not enjoyable and having enough realism to get the satisfaction of nailing a race/corner/passing maneuver.
Overall I would say the game takes a bit of getting used to but when you start getting the hang of it, its really quite rewarding.